![]() ![]() Biomes don't have an equal number of names tied to them, which makes for above variations. The only exceptions is the "Jungle" name which is listed twice, and "Gardens" name which is listed ten times in the game's code. The reason why these percentages are not equal is because the game rolls a chance for a biome from the list of all available biome suffixes (which are listed in the section below). When a map is created with a random biome, a biome will be selected with following chances: A garden biome will have a leaf symbol to indicate where a random resource will be won.Īny resource can be either food, wood or metal. It can only be randomly obtained through the Random setting before completing the Decay Challenge. Note that the Gardens biome initially can't be manually selected with the biome selector combobox. For example, Depths maps spawn Slagimps, Moltimps, and Golimps in non-gem cells, the last of which drop map fragments thus providing an option to replenish map fragments from a map. You can also get additional resources from special imps which only spawn in specific biomes. These percentages control the resource distribution within the cells of a map. The biome decides the most frequent kinds of resources on the map. It's possible to manually select the biome of the map at a cost of double the fragments. If all of the sliders are put to maximum, the bounds look like this: The stats of created maps are random (within the bounds shown in the table below).īy using the sliders in the map menu, the player can skew the randomness in their favor at the cost of paying more fragments. The only way to utilize new standard maps (not unique maps) is to create them manually. Map settings can be assigned and saved (up to 3 at a time), meaning that next time the player enters the Maps screen, the last saved settings are loaded. Better maps require more fragments to create. These boundaries can be affected in the map creation screen and are explained more in-depth below.Įach map has specific properties assigned to it - Biome, Size, Difficulty, Loot, Special Modifiers, Perfect Sliders and Extra Zones. ![]() Map creation involves a lot of randomness as the game assigns random values between specified boundaries to a map's properties when created. The biome, Gardens, means that the map will drop all three standard resources.Īfter the player gets everything there is to get from Tricky Paradise and reaches past Zone 6, they are expected to create their own maps. The game always creates a standard level 6 map for the player called Tricky Paradise. Reaching zone 6 will make the Maps button visible. The player's first encounter with maps should be at zone 6, where they are always unlocked. You may not switch to a different map until you've completed the unfinished map. You may also return to the Maps Screen while a map is still in progress, and then resume fighting in either the world, or the unfinished map. Recycling a map will give back 1/4th of the cost it would take to create a map of that level without using any properties (sliders).Ĭompleting a map takes you back to the Maps Screen (unless the Exit to World option is selected). These maps are always found in the same places, and yield the same unique reward.Īnother special kind of map are Void maps, they reward helium and Heirlooms, and start dropping from enemys after the player has used the Portal at least 1 time. Maps can also be utilized to farm loot in the form of various resources.Ī list of all unlocks found in maps can be seen here.Ī special kind of map is the unique map. Beside those, the player can also find new housing, as well as some upgrades. The most important thing maps have are equipment prestige upgrades. ![]() They are first unlocked at zone 6, where the player receives their first standard map - Tricky Paradise. Maps are combat zones that can be run as an alternative to the zones in the world. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |